Popular come to UXlicious with an clear objective to create a fun and interactive e-learning experience for primary and secondary students and teachers, however they’re not sure what how to design a systematic platform that makes countable nor design an journey that students and teachers would enjoyable using it.
We work together from 0 to 1. Our first goal is to understand what students enjoyable the most in term of e-learning and how we can help make the learning process funnier.
Learning is boring for kids, especially on an online platform. How to keep them stay focus and actually enjoy learning throught platform is the key insight we need to find out. We take reference from the best e-learning platform in market, and we realize having a study buddy is a a great idea and we also want to the study buddy that every student will love on Hong Kong
To better understand that, we quickly do an interview section with 16+ primary students (5-9 years old) in CWB centre library with the objective to understand primary students’ preference of different mascots appealing in the context of a study.
The dashboard provided simple and logical navigation for students. While putting the To-do list at the highest priority, students could also review their previous learning progress and redeem the rewards in order to encourage learning intention.
A chosen learning partner will be a part of students’ learning journey facilitating the learning focus, praising and encouraging.
While teacher supervision comes into the challenge with distance or eLearning, we created a design that is visible for students’ self-progress and guiding journey when doing the assignment.
Work hard, play hard. Students can utilize their earned coins & badges by completing daily mission to play mini-games during the period of rest.